Original text by an anonymous user on 4chan, posted on the /tg/ forum of traditional games, on January 5th, 2013

Our campaign started with only a bit of flourish. Our Game Master announced himself as the greatest God in a grand pantheon, who dwelt in a time and space that no other god could reach, judging the deeds of all lesser beings. By his hand the universe turned, and by his word all things trembled.

This was actually rather subdued compared to his usual drama.

We would each take the role of demigods, half-gods, barely-gods, or however you wanted to say that we were not true gods. Our greatest power would be our immortality, which allowed us to walk within the realm of the Greater Gods, and also kept us from being truly killed by anything less than the terrible means it took to kill a god.

Our bodies, no stronger than that of ordinary men, could still be destroyed in the mortal realm, but we would simply reform within the Halls of the Immortals.

Our other power depended on which god we would serve. After much discussion, we managed to settle on our characters.

The first one to decide was the demigod Qorg, a servant of the God of War. His choice of power was simply great strength.

Next was Handelhan, a servant of the God of Knowledge. His choice was the ability to read minds, and our Game Master made certain he understood that his power (and all of our powers) could not be used upon divine beings, but only mortals.

After some thinking, Pleth came into being, as a servant of the God of Nature. He could breathe motion into trees, allowing them to move according to either his will or their own.

Finally, I decided to serve the God of Desire, as the barely-god Cym. My ability would be to convince mortals that they can satisfy one of their desires with something else. If they were hungry, for instance, I could tell them that a glass of water would satiate their hunger.

With our characters set, our GM explained that though we served the Gods, we also sought after their positions and power, and it was up to us to decide how to walk this twisted path of subservience and subterfuge.

We four demigods easily saw the benefits of working together, and as Qorg began to carve a stronghold at the top of a mountain with his bare hands, we discussed what method we would take to obtain true godhood. A century passed before Qorg was satisfied with our Citadel, but it took another two before our plan was ready to be set into motion.

Handelhan spent his three centuries gathering lore about the gods, learning what he could about their natures. Ten of the largest chambers within our Citadel became the Library of God Lore, filled with mortal scholars who thought that looking into the nature of divinity would reveal the truth of the world. Those scholars worked quite hard in their contemplations, but I daresay that though they revealed a great number of interesting truths about the Gods, none of them died satisfied.

Pleth was the wandering sort, and didn't actually like the mountain too much. He helped us in many ways, by providing our citadel with living furniture and shelves, and even managed to produce a tree that grew blank books rather than nuts or fruit. But beyond that, he was aloof and distant, only appearing once every decade or so to check on his trees. I think part of him was conflicted, in that he wondered if him becoming the God of Nature was truly what was best for Nature, and there were many times that I wish my power could work upon him.

Qorg spent his time after finishing our stronghold sleeping. He'd occasionally wake up, go down the mountain, fight in whatever war was available, die, and then get resurrected and go back to sleep.

I spent most of my time figuring out the limitations of my ability. The foremost restriction was that I could only shift desires towards reasonable mistakes. I couldn't make someone who is tired desire running instead of sleeping, but I could make someone who really wanted bananas instead think they wanted plantains. I couldn't increase someone's desire, couldn't decrease their desires, and I think, though I'm not sure, but I think every time I used my power, the affected person became a little less happy.

With three centuries of planning behind us, it was time to make our move, to establish ourselves as the new gods of War, Knowledge, Nature, and Desire.

Our first step was an overall decrease in worship. We had to reduce the power of the Gods we served, in order to limit how much they could interfere with our plans. By reducing the amount of followers of these four Gods, we could then proceed to form new sects of worshippers that worshipped particular aspects of the Gods, with those aspects being us.

Reducing Nature worship was easy. With Qorg at the head, we spent 50 years leading armies to destroy tribal cultures. Pleth, in order to not raise any suspicion in the God he served, was absent from this campaign. That was also good for another reason, as we slaughtered many people of various levels of innocence who genuinely loved nature.

It was during our last campaign that we encountered another demigod, one that tried to oppose us. Our army was beset by all manner of animals, and we would have been routed if Qorg had not simply marched singlehandedly into the enemy camp and crushed the enemy demigod by throwing a bison at him. To our good fortune, the demigod survived, albeit with his body in shambles, and after submitting him to some sedatives Handelhan dragged him back to the Library of God Lore.